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Let's share the new beginning of various changes with the new title, Dragon Chronicles!!ĭragon Chronicles is a new type of game combined with card battle genre and RPG. It is revealed when it deals or takes damage, is affected by an enemy effect, or has anything played directly on it., or Warp Warp:Adventurer! There has been a big change in the Kingdom of Kerkin! This card can't leave the void., Stealth Stealth: On your first turn, a card with Pledge can be played as a Sigil., Voidbound Voidbound: Divining Rod refers to all of the skills listed on this page, while Crown of Possibilities will never give Pledge Pledge: Skills are defined in the Eternal Rulebook as "bolded terms with no additional text." However, there are some cards which use different sets of skills for their effects.Īs of Argent Depths, there are only two cards that reference "skills" as opposed to "battle skills" - Divining Rod and Crown of Possibilities. You can play this from the top of your deck. It is revealed when it deals or takes damage, is affected by an enemy effect, or has anything played directly on it. On your first turn, a card with Pledge can be played as a Sigil. This card can be played as a depleted Sigil. As long as it's stunned, this unit gets its / When you play a unit with Imbue, you may stun one of your other units and keep it stunned. Īutomatically play when drawn, then draw another card. When played, you may exhaust another unit of the same type to reduce this card’s cost by the exhausted unit’s. These other skills are not battle skills, as their effects are relevant while not in play:Ĭan be played to block an enemy attack or at the end of their turn. When this attacks, the top unit or weapon of your deck gets +1/+1.
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This unit gets +1/+1 this turn for each unit that blocks it. The first time this is killed, give it Destiny and put it into the top ten cards or your deck. The first time a unit with Regen is dealt damage, prevent it. When this kills a blocking unit, the blocker doesn't deal damage back. When this hits an enemy unit, leftover damage is dealt to the enemy player or site. When this deals damage, you gain that much. May be exhausted one time to attack any enemy unit. When this unit dies, play a weapon with its / and other battle skills on one of your units.Ĭan only be blocked by other units with flying. Readies at the start and end of your turn, and can't be stunned or exhausted by enemy spells or effects. Permanently reduces the and / of units and relic weapons it damages. Protected from one enemy spell or effect (but not from battle damage). Like all keywords, hovering over cards with skills will display a box explaining what they do.īattle skills are skills that would have an effect if a Unit that has it is in play: When this attacks, you may give it Reckless to attack a second time this turn. Ambush Ambush:Ĭan be played to block an enemy attack or at the end of their turn., Berserk Berserk: Get an additional copy when drawn.) while other cannot (e.g. Note that some skills can appear as stand-alone on spells (e.g. It doesn't ready on its owner's next turn. This does something the first time it hits the enemy player. skills as stand-alone keywords, but cannot have Infiltrate Infiltrate: For example, a unit can have the Flying Flying:Ĭan only be blocked by other units with flying. Skills are differentiated from other keywords in that they can appear on a unit with no other text. Skills are specific set of keyword abilities (bolded text referring to larger effects).